Book tickets

Come play one of four TTRPGS at this instalment of Sci-Fi and Fantasy Society’s famous monthly RPG event!

No experience? No problem! We have a range of RPGs suitable for players of all levels of familiarity with table-top role playing.

Tickets are restricted to Standard members of Sci-Fi and Fantasy Society, as these events are always booked out quickly and there are particularly few tickets this time around, but feel free to purchase term 2 & 3 membership for £3 here.


Info on each RPG for this event is available below:
 

  1. The Dust-Storm of the Derby

On a marvellous Sunday afternoon in the Eternal Grasslands, the once-in-a-lifetime Steel Sphere Derby; the longest and largest race in history; is about to begin… until an abnormal storm of dust shrouds the entire race in darkness. The organisers, with no choice, places their faith onto you: pilgrims with a certain set of skills in the art of adventure.

Your task? Investigate the cause of this unusual phenomenon and, if possible, eliminate the threat, lest you succumb to the Dust-storm of the Derby.

GM: Hong Yin Bosco Cheng (he/him)

System: DnD 5e (2014, 2024 and Beyond rules)

Players should be familiar with RPGs and have a decent understanding of this particular system/ruleset.

Players are recommended to come with pre-made characters, but the DM can provide character sheets if needed.

Trigger warnings: Blood, natural disasters and/or extreme weather events, allusions to historical (or pseudo-historical) events

Accessibility: players need to be able to roll dice and read the numbers on them, or use a digital set of dice

2. Time To Drop: 2012

Pull off ONE LAST JOB. You and your crew are under the impression that you only have 24 HOURS left with one another - 12 to finalize your preparation, and 12 to pull off the heist itself.

You and your crew are wrong.

You are about to find yourselves trapped in a loop of those same 24 hours, living and reliving them as many times as it takes to identify every complication, refine your plan, and get it right. No one besides your crew will remember the previous loops as clear as day, but make a strong enough impression on someone in one loop and it might carry to the next. What you do here matters. What you do here has to matter, if you ever want to say your final goodbyes and get out of the game for good.

GM: Jen (she/her)

System: Time To Drop

Players should have a vague understanding of how RPGs work and play, though experience with a particular ruleset isn't necessary.

Character creation will be done in session, but players should look at character options in advance.

Trigger warnings: Physical restraint, suicide, NPC death, PC death (this is a timeloop game so expect to die a lot)

Accessibility: Players need to be able to roll dice and read the numbers on them, or use a digital set of dice
 

3. Mage Puzzlewand's Wacky Puzzle Dungeon

After completing a quest for the puzzle-obsessed Mage Puzzlewand, you and your crew got a little too enthusiastic about touching the wizard's doodads and thingamabobs, and now you're stuck in a wacky pocket dimension full of puzzles and combat and shenanigans. 

This is for players who want a D&D dungeon crawl with combat, room exploration, and lots of escape-room style puzzles. The puzzles should be friendly to people for whom english is a second language. Players are expected to come with level 5 D&D characters.

Full Disclaimer: this may not be enough content for the full 5 hours, or maybe it'll be too much. Time is an illusion anyways when you're in a wacky wizard's pocket dimension.

GM: Andres Joaquin Rayco Solon (he/him)

System: D&D 5e (2024 rules, but 2014 character rules allowed)

Players should be familiar with RPGs and have a decent understanding of this particular system/ruleset.

Players are expected to come with Level 5 D&D characters (preferably 2024 rules, but old subclasses are acceptable)

Trigger warnings: Undead

Accessibility: Players need to be able to roll dice and read the numbers on them, or use a digital set of dice

4. OPERATION WONDERLAND

There is a hidden layer to the world, accessible only to an unfortunate few. For those who can touch this psychic ocean that swirls around humanity, they can swim and drink deep of a world suffused with passion, despair, joy, and rage. A maelstrom of emotion and need so quintessentially human. 

And sometimes, if not properly guided, stress, anxiety, and desperation can push them deeper into this world, where they begin to drink. 

Most cannot stomach it. And as they drown in this torrent of glorious blasphemy, they become SINS. Hosts to beings granted sentience by the collective psyche of humanity. They then begin to impose back onto the world which birthed it, and if left unchecked, will cause a catastrophic disaster known as a Sin Event. 

You are cut from the same cloth as these unfortunate souls, but you have been granted the opportunity to train and wield this wretched gift. And in doing so, perhaps you can grant them a final mercy. 

This is CAIN, a game about wielding the power of profane to beat back the darkness. A love letter to fiction like Jujutsu Kaisen, Chainsaw Man, Persona, and more, this is the story of a descent to madness as you wield dark power to fight dark power. Delete friction, travel back in time, bind shadows, and kiss your alternate reality self. Be delighted and horrified, and come have fun.

GM: Yang Li (he/him)

System: CAIN

Players do not need any previous RPG experience.

All character creation will be done in session.

Trigger warnings: War, bugs and rats, blood, eyeballs, gore, harm to animals, harm to children, spiders, kidnapping, cancer, claustrophobia, freezing, gaslighting, genocide, suffocation, natural disasters and/or extreme weather events, physical restraint, paralysis, police violence, self harm, suicide, starvation, torture, demons, undead, NPC death, PC death, organised religion, body horror, references to drug use

Accessibility: Players need to be able to roll dice and read the numbers on them, or use a digital set of dice; I make use of the X card or Stoplight Card safety systems

 

Wheelchair accessible
Yes
Family friendly
No

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